Abstract

We propose a method for skin translucency control of facial images. This is one of the important tasks in the reproduction of posters, TV commercials, movies, and so on. As the first step of processing, we extract the component maps of melanin, hemoglobin, and shading from skin color images by using our conventional method. The extracted shading component is controlled to change the translucency of the skin by simple kernel operations for the component. The efficiency for the change of translucency is confirmed by using the images of numerical and optical skin phantoms. The method is also applied into the real skin color image with the consideration of each component, and realistic change of skin translucency was observed from the resultant images synthesized by the proposed method.

© 2008 Optical Society of America

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  1. N. Tsumura, H. Haneishi, and Y. Miyake, “Independent component analysis of skin color image,” J. Opt. Soc. Am. A 16, 2169-2176 (1999).
    [CrossRef]
  2. N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).
  3. N. Tsumura, T. Nakaguchi, N. Ojima, K. Takase, S. Okaguchi, K. Hori, and Y. Miyake, “Image-based control of skin melanin texture,” Appl. Opt. 45, 6626-6633 (2006).
    [CrossRef]
  4. H. W. Jensen, S. R. Marshner, M. Levoy, and P. Hanrahan, “A practical model of subsurface light transport,” ACM Trans. Graphics 20, 551-518 (2001).
  5. H. W. Jensen and J. Buhler, “A rapid hierarchical rendering technique for translucent materials,” ACM Trans. Graphics 21, 576-581 (2002).
  6. H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
    [CrossRef]
  7. X. Hao, T. Baby, and A. Varshney, “Interactive subsurface scattering for translucent meshes,” in Proceedings of the 2003 Symposium on Interactive 3D Graphics (ACM, 2003), pp. 75-82.
  8. T. Mertens, J. Kautz, P. Bekaert, F. V. Reeth, and H.-P. Seidel, “Efficient rendering of local subsurface scattering,” in Pacific Graphics 2003 (2003), pp. 51-58.
  9. M. Goesele, H. Lensch, J. Lang, C. Fuchs, and H.-P. Seidel, “DISCO: acquisition of translucent objects,” ACM Trans. Graphics 23, 835-844 (2004).
  10. H. W. Jensen, Realistic Image Synthesis Using Photon Mapping (Peters, 2001).

2006 (1)

2004 (1)

M. Goesele, H. Lensch, J. Lang, C. Fuchs, and H.-P. Seidel, “DISCO: acquisition of translucent objects,” ACM Trans. Graphics 23, 835-844 (2004).

2003 (2)

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
[CrossRef]

2002 (1)

H. W. Jensen and J. Buhler, “A rapid hierarchical rendering technique for translucent materials,” ACM Trans. Graphics 21, 576-581 (2002).

2001 (1)

H. W. Jensen, S. R. Marshner, M. Levoy, and P. Hanrahan, “A practical model of subsurface light transport,” ACM Trans. Graphics 20, 551-518 (2001).

1999 (1)

Akazaki, S.

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

Baby, T.

X. Hao, T. Baby, and A. Varshney, “Interactive subsurface scattering for translucent meshes,” in Proceedings of the 2003 Symposium on Interactive 3D Graphics (ACM, 2003), pp. 75-82.

Bekaert, P.

H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
[CrossRef]

T. Mertens, J. Kautz, P. Bekaert, F. V. Reeth, and H.-P. Seidel, “Efficient rendering of local subsurface scattering,” in Pacific Graphics 2003 (2003), pp. 51-58.

Buhler, J.

H. W. Jensen and J. Buhler, “A rapid hierarchical rendering technique for translucent materials,” ACM Trans. Graphics 21, 576-581 (2002).

Fuchs, C.

M. Goesele, H. Lensch, J. Lang, C. Fuchs, and H.-P. Seidel, “DISCO: acquisition of translucent objects,” ACM Trans. Graphics 23, 835-844 (2004).

Goesele, M.

M. Goesele, H. Lensch, J. Lang, C. Fuchs, and H.-P. Seidel, “DISCO: acquisition of translucent objects,” ACM Trans. Graphics 23, 835-844 (2004).

H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
[CrossRef]

Haneishi, H.

Hanrahan, P.

H. W. Jensen, S. R. Marshner, M. Levoy, and P. Hanrahan, “A practical model of subsurface light transport,” ACM Trans. Graphics 20, 551-518 (2001).

Hao, X.

X. Hao, T. Baby, and A. Varshney, “Interactive subsurface scattering for translucent meshes,” in Proceedings of the 2003 Symposium on Interactive 3D Graphics (ACM, 2003), pp. 75-82.

Hori, K.

N. Tsumura, T. Nakaguchi, N. Ojima, K. Takase, S. Okaguchi, K. Hori, and Y. Miyake, “Image-based control of skin melanin texture,” Appl. Opt. 45, 6626-6633 (2006).
[CrossRef]

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

Jensen, H. W.

H. W. Jensen and J. Buhler, “A rapid hierarchical rendering technique for translucent materials,” ACM Trans. Graphics 21, 576-581 (2002).

H. W. Jensen, S. R. Marshner, M. Levoy, and P. Hanrahan, “A practical model of subsurface light transport,” ACM Trans. Graphics 20, 551-518 (2001).

H. W. Jensen, Realistic Image Synthesis Using Photon Mapping (Peters, 2001).

Kautz, J.

H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
[CrossRef]

T. Mertens, J. Kautz, P. Bekaert, F. V. Reeth, and H.-P. Seidel, “Efficient rendering of local subsurface scattering,” in Pacific Graphics 2003 (2003), pp. 51-58.

Lang, J.

M. Goesele, H. Lensch, J. Lang, C. Fuchs, and H.-P. Seidel, “DISCO: acquisition of translucent objects,” ACM Trans. Graphics 23, 835-844 (2004).

H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
[CrossRef]

Lensch, H.

M. Goesele, H. Lensch, J. Lang, C. Fuchs, and H.-P. Seidel, “DISCO: acquisition of translucent objects,” ACM Trans. Graphics 23, 835-844 (2004).

Lensch, H. P.

H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
[CrossRef]

Levoy, M.

H. W. Jensen, S. R. Marshner, M. Levoy, and P. Hanrahan, “A practical model of subsurface light transport,” ACM Trans. Graphics 20, 551-518 (2001).

Mangor, M. A.

H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
[CrossRef]

Marshner, S. R.

H. W. Jensen, S. R. Marshner, M. Levoy, and P. Hanrahan, “A practical model of subsurface light transport,” ACM Trans. Graphics 20, 551-518 (2001).

Mertens, T.

T. Mertens, J. Kautz, P. Bekaert, F. V. Reeth, and H.-P. Seidel, “Efficient rendering of local subsurface scattering,” in Pacific Graphics 2003 (2003), pp. 51-58.

Miyake, Y.

N. Tsumura, T. Nakaguchi, N. Ojima, K. Takase, S. Okaguchi, K. Hori, and Y. Miyake, “Image-based control of skin melanin texture,” Appl. Opt. 45, 6626-6633 (2006).
[CrossRef]

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

N. Tsumura, H. Haneishi, and Y. Miyake, “Independent component analysis of skin color image,” J. Opt. Soc. Am. A 16, 2169-2176 (1999).
[CrossRef]

Nabeshima, H.

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

Nakaguchi, T.

Ojima, N.

N. Tsumura, T. Nakaguchi, N. Ojima, K. Takase, S. Okaguchi, K. Hori, and Y. Miyake, “Image-based control of skin melanin texture,” Appl. Opt. 45, 6626-6633 (2006).
[CrossRef]

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

Okaguchi, S.

Reeth, F. V.

T. Mertens, J. Kautz, P. Bekaert, F. V. Reeth, and H.-P. Seidel, “Efficient rendering of local subsurface scattering,” in Pacific Graphics 2003 (2003), pp. 51-58.

Sato, K.

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

Seidel, H.-P.

M. Goesele, H. Lensch, J. Lang, C. Fuchs, and H.-P. Seidel, “DISCO: acquisition of translucent objects,” ACM Trans. Graphics 23, 835-844 (2004).

H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
[CrossRef]

T. Mertens, J. Kautz, P. Bekaert, F. V. Reeth, and H.-P. Seidel, “Efficient rendering of local subsurface scattering,” in Pacific Graphics 2003 (2003), pp. 51-58.

Shimizu, H.

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

Shiraishi, M.

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

Takase, K.

Tsumura, N.

N. Tsumura, T. Nakaguchi, N. Ojima, K. Takase, S. Okaguchi, K. Hori, and Y. Miyake, “Image-based control of skin melanin texture,” Appl. Opt. 45, 6626-6633 (2006).
[CrossRef]

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

N. Tsumura, H. Haneishi, and Y. Miyake, “Independent component analysis of skin color image,” J. Opt. Soc. Am. A 16, 2169-2176 (1999).
[CrossRef]

Varshney, A.

X. Hao, T. Baby, and A. Varshney, “Interactive subsurface scattering for translucent meshes,” in Proceedings of the 2003 Symposium on Interactive 3D Graphics (ACM, 2003), pp. 75-82.

ACM Trans. Graphics (4)

H. W. Jensen, S. R. Marshner, M. Levoy, and P. Hanrahan, “A practical model of subsurface light transport,” ACM Trans. Graphics 20, 551-518 (2001).

H. W. Jensen and J. Buhler, “A rapid hierarchical rendering technique for translucent materials,” ACM Trans. Graphics 21, 576-581 (2002).

M. Goesele, H. Lensch, J. Lang, C. Fuchs, and H.-P. Seidel, “DISCO: acquisition of translucent objects,” ACM Trans. Graphics 23, 835-844 (2004).

N. Tsumura, N. Ojima, K. Sato, M. Shiraishi, H. Shimizu, H. Nabeshima, S. Akazaki, K. Hori, and Y. Miyake, “Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin,” ACM Trans. Graphics 22, 770-779 (2003).

Appl. Opt. (1)

Comput. Graph. Forum (1)

H. P. Lensch, M. Goesele, P. Bekaert, J. Kautz, M. A. Mangor, J. Lang, and H.-P. Seidel, “Interactive rendering of translucent objects,” Comput. Graph. Forum 22, 195-206 (2003).
[CrossRef]

J. Opt. Soc. Am. A (1)

Other (3)

H. W. Jensen, Realistic Image Synthesis Using Photon Mapping (Peters, 2001).

X. Hao, T. Baby, and A. Varshney, “Interactive subsurface scattering for translucent meshes,” in Proceedings of the 2003 Symposium on Interactive 3D Graphics (ACM, 2003), pp. 75-82.

T. Mertens, J. Kautz, P. Bekaert, F. V. Reeth, and H.-P. Seidel, “Efficient rendering of local subsurface scattering,” in Pacific Graphics 2003 (2003), pp. 51-58.

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