Abstract

We report a demonstration video-rate heterodyne holography in off-axis configuration. Reconstruction and display of a one megapixel hologram is achieved at 24 frames per second, with a graphics processing unit. Our claims are validated with real-time screening of steady-state vibration amplitudes in a wide-field, noncontact vibrometry experiment.

© 2011 Optical Society of America

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References

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2009 (3)

2008 (1)

2007 (1)

2006 (4)

2003 (2)

2000 (1)

1994 (1)

1971 (1)

1965 (1)

Ahrenberg, L.

Aleksoff, C. C.

Atlan, M.

Benzie, P.

Cuche, E.

Depeursinge, C.

Gougeon, S.

Gross, M.

Gusev, M. E.

Hare, J.

Hennelly, B. M.

Ito, T.

Joud, F.

Kim, M. K.

M. K. Kim, L. Yu, and C. J. Mann, J. Opt. A 8, S518 (2006).
[CrossRef]

Laloë, F.

Leval, J.

Magnor, M.

Mann, C. J.

M. K. Kim, L. Yu, and C. J. Mann, J. Opt. A 8, S518 (2006).
[CrossRef]

Marquet, P.

Masuda, N.

McDonald, J. B.

Miura, J.

Moisson, E.

Mounier, D.

Naughton, T. J.

Osten, W.

Page, A. J.

Pedrini, G.

Picart, P.

Powell, R. L.

Sato, Y.

Schnars, U.

Shimobaba, T.

Shiraki, A.

Stetson, K. A.

Sugie, T.

Takenouchi, M.

Tanaka, T.

Verpillat, F.

Watson, J.

Yu, L.

M. K. Kim, L. Yu, and C. J. Mann, J. Opt. A 8, S518 (2006).
[CrossRef]

Supplementary Material (4)

» Media 1: AVI (3255 KB)     
» Media 2: AVI (8206 KB)     
» Media 3: AVI (8220 KB)     
» Media 4: AVI (1419 KB)     

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Figures (3)

Fig. 1
Fig. 1

Experimental image acquisition setup.

Fig. 2
Fig. 2

Algorithmic layout of holographic rendering.

Fig. 3
Fig. 3

Time-averaged holographic maps of the ω M / ( 2 π ) = 10 kHz vibrational mode of the paper sheet for the modulation sidebands of order (a) n = 0 , (b) n = 1 , (c) n = 3 , and (d) n = 7 1024 × 1024 pixels renderings. The detection sideband sweep is reported in Media 1. The first modulation sideband is screened for excitation frequencies swept from 0 to 20 kHz in Media 2 and from 0 to 100 kHz in Media 3. The effect of the Eq. (3) filter is reported in Media 4.

Tables (1)

Tables Icon

Table 1 Benchmarks of Image Rendering Time

Equations (4)

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E = E e i ω L t + i ϕ ( t ) = n = E J n ( ϕ 0 ) e i ( ω L + n ω M ) t ,
H ( t ) = p = 0 3 I ( t 2 p π / ω S ) e i p π / 2 .
F ( t ) = F 1 { M F { H ( t ) } } ,
f ( t ) = F { F ( t ) e i π ( x 2 + y 2 ) / ( λ Δ z ) } .

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