Abstract
A photometric stereo technique is proposed that uses four extended sources and specular reflection to estimate surface topography. It is shown that if the intensity of incident light is weighted according to its zenith angle, then the radiance of surface facets will vary linearly with their slope. A simple system that approximates this lighting distribution is demonstrated. It is shown that surface slope in the range can be recovered to within a multiplicative constant.
© 2010 Optical Society of America
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