Abstract

Volumetric three-dimensional (3-D) displays allow the user to explore a 3-D scene free of joysticks, keyboards, goggles, or trackers. For non-trivial scenes, computing and transferring a 3-D image to the display takes hundreds of seconds, which is a serious bottleneck for many applications. We propose to represent the 3-D scene with an occlusion camera reference image (OCRI). The OCRI is a compact scene representation that stores only and all scene samples that are visible from a viewing volume centered at a reference viewpoint. The OCRI enables computing and transferring the 3-D image an order of magnitude faster than when the entire scene is processed. The OCRI approach can be readily applied to several volumetric display technologies; we have tested the OCRI approach with good results on a volumetric display that creates a 3-D image by projecting 2-D scene slices onto a rotating screen.

© 2006 IEEE

PDF Article

References

You do not have subscription access to this journal. Citation lists with outbound citation links are available to subscribers only. You may subscribe either as an OSA member, or as an authorized user of your institution.

Contact your librarian or system administrator
or
Login to access OSA Member Subscription

Cited By

You do not have subscription access to this journal. Cited by links are available to subscribers only. You may subscribe either as an OSA member, or as an authorized user of your institution.

Contact your librarian or system administrator
or
Login to access OSA Member Subscription