Abstract
An approach for the three-dimensional (3D) reconstruction of architectural scenes from two un-calibrated images is described in this paper. From two views of one architectural structure, three pairs of corresponding vanishing points of three major mutual orthogonal directions can be extracted. The simple but powerful constraints of parallelism and orthogonal lines in architectural scenes can be used to calibrate the cameras and to recover the 3D information of the structure. This approach is applied to the real images of architectural scenes, and a 3D model of a building in virtual reality modelling language (VRML) format is presented which illustrates the method with successful performance.
© 2005 Chinese Optics Letters
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