In three-dimensional (3D) holographic display, current brightness compensation algorithm of the traditional polygon-based method experimentally obtains the compensation factor, which depends on the fabrication process. In this paper, we proposed an analytical brightness compensation method discarding the influence of the fabrication. The surface property function with the flat power spectral density and the compensation factor obtained from the simplified relationship between the original and the rotated frequencies are used to analytically compensate the radiant energy of the tilted polygon. The optical reconstruction results show the proposed method could effectively compensate the brightness and ensure the further shading process. The proposed method separates the brightness compensation from the fabrication process, which is important for deepening the investigation of the hologram fabrication and achieving realistic 3D reconstruction.
© 2013 Optical Society of America
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