A method for calculating the image distribution for one-dimensional
lobster-eye optics is presented. This method gives the image
distribution exactly for certain cases and offers improved speed over
the method of ray tracing. Examples of the use of the algorithm are
given. We show that the algorithm gives the same results as
detailed ray-tracing codes. Extension of the method to the
two-dimensional case is discussed.
© 1998 Optical Society of America
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