The 360° profilometry of a three-dimensional (3-D) diffuse object by use of the light intersection and its image reconstruction by surface shading are presented. The lack of data in one direction, which was due to occlusion, was compensated by the projection of two lines of light from different directions. Some experiments to profile objects and their reconstruction by computer are shown. The entire surface model was constructed, and a real shading image was obtained by means of computer graphics.
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