Abstract
In a polygon-based computer-generated hologram (CGH), the three-dimensional (3D) model is represented as a polygon, which consists of numerous small facets. Lighting effect, material texture, and surface property can be included in the polygonal model, which enables polygon-based CGH to realize high-fidelity 3D display. On the other hand, the occlusion effect is an important depth cue for 3D display. In polygon-based CGH, however, occlusion processing is difficult and time-consuming work. In this paper, we proposed a simple and fast occlusion processing method, the slice-by-slice silhouette () method, for generating the occlusion effect in polygon-based CGH. In the method, the polygonal model is sliced into multiple thin segments. For each segment, a silhouette mask is generated and located at the backside of the segment. The incident light is first shaded by the mask and superimposes on the light emitted from the facets of the evaluated segment. In this way, every segment can be processed sequentially to get the resulting object light. Our experimental result demonstrates that the method can generate a high-definition hologram with qualified occlusion effect. The computing complexity of the method is lower than that of previous methods. In addition, the method can be parallelized easily, and thus can be further speeded up by applying a parallel computing framework, such as multi-core CPU or GPU.
© 2017 Optical Society of America
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