Abstract
A hologram computation procedure and its GPU implementation are presented. The procedure is based on partitioning. Each segment has an approximate but simpler frequency domain representation. Quality of the results is comparable to Fresnel holograms.
© 2009 Optical Society of America
PDF ArticleMore Like This
Hoonjong Kang and Elena Stoykova
DTh4A.3 Digital Holography and Three-Dimensional Imaging (DH) 2015
Hoonjong Kang, Takeshi Yamaguchi, and Hiroshi Yoshikawa
DWA4 Digital Holography and Three-Dimensional Imaging (DH) 2008
Fahri Yaraş, Hoonjong Kang, and Levent Onural
DWA4 Digital Holography and Three-Dimensional Imaging (DH) 2009