Abstract
Portable video-game consoles are comparable in color reproduction to other
digital chromatic stimuli generators such as personal computers equipped
with CRT or TFT screens but with the advantage of having a defined hardware.
Such is the case with the Nintendo DSi for which the user can only adjust
the luminance on a five-level scale by software. If these devices were also
shown to present similar color rendering values around the world, they would
be a potentially truly useful tool for distributing color vision deficiency
detection tests using this medium as physical support. The present study
examines the variability of the color rendering of these devices purchased
in different parts of the world.
© 2012 IEEE
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