Abstract
In this paper, we discuss various technical options to
implement 3D dual-view systems, from four frames generated by two triggered
or non-triggered 3D projectors. Such a technique offers 3D free-viewpoint
capabilities for two viewers. We compare two different technical implementations
based on transmissive video projection and reflective silver screen, combining
two different 3D encoding techniques: polarization and time multiplexing.
The main objective is to analyze and mitigate the ghosting effects, as a function
of the technical, modal and frame pairing choices with respect, first to the
image optical quality and second to prevent visual fatigue. We suggest some
solutions to reduce the impact of the physical ghosting and frame unbalance.
These solutions will be expanded in a second paper.
© 2014 IEEE
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